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An Experiment in Virtual Living

by:Tuowei     2019-06-07

Last Sunday, my report on the second life phenomenon was broadcast on 'CBS News on Sunday morning. ” (

You can watch it here. )

About 2 million people have found that Second Life is a virtual world on the Internet.

You represent it with a computer.

Generated characters (an avatar)

Can walk around, fly, teleport or exchange typing comments with other people's characters.

You can make yourself young and beautiful, equip yourself with beautiful clothes, build a dream house by the water's edge, or let the sun fall under command.

On average, each member spends 4 hours a day in his second life.

One thing that makes second life different from other online life 3-

D game is its economy.

People make things and sell each other: clothes, rockets, cars, new hairstyles.

Second Life itself is free, but members still pay $0. 22 billion a year to buy these imaginary accessories.

As usual, we have something more interesting than we have time to broadcast.

So here, they don't waste time, and this is a further excerpt from my interview with Philip Rosdale, CEO of the Linden Lab behind Second Life.

DP: I tried second life for the first time and I must admit I was a little confused.

I'm a little bored because I can't find anyone anywhere.

Do you have any suggestions for new people?

PR: Second Life is a bit like falling from a helicopter to New York City, all you have is a map of a shabby bus.

You have to ask someone else.

The biggest suggestion is to find friends.

Go say hello and find someone to help.

You will find that people are eager to help new people teach these skills because the environment is a bit tricky. DP: You think?

Because if you 've tried it in a newsgroup or in a chat room, they say, 'roll away from my face!

PR: The sense of existence in Second Life is very different.

For example, in blogs, even in chat rooms, it is very, very different to communicate with Second Life with comments.

You know, if I go forward, I'll run into you and move your head back.

This feeling creates a more real-life connection between us.

DP: What do you think is the danger online?

I think it's an attempt at hacking, PR: any digital world that wants to be pretty interesting, in a sense it always has to be hackable.

I mean, people are always able to come up with a virus, or a way to get each other angry, and it will be fun if the environment is open enough.

Second Life is a good example.

So a lot of the technical work we do is to look for problems and create practices and policies that look for them and try to deal with them.

DP: Have you ever punished a member?

PR: We have banned people from violating this high many times.

Horizontal rules for basic and non-toleranceYes, harassment.

So you drove them out to the corn fields? PR: (LAUGHS)

We have been doing experiments.

For a while, instead of kicking people out of second life altogether, we stop classes.

One of the interesting things someone came up with in the office is that you will be imprisoned.

You can log in so you can use Second Life, but you will always be placed in this strange corn field with this old tractor.

There was nothing in it-it was a cornfield and then the old tractor.

Then, a TV that kept sitting there and playing these 1950 'make a good citizen' movies. Great stuff.

DP: is it gone?

I don't believe we're sending people to the corn fields now. DP: Darn.

But I think it still exists somewhere.

DP: Now, in Second Life, you can design yourself to look like anything.

What most people seem to want is to look beautiful and thin.

So, how much of the success of Second Life is based on this desire --

Perform things?

PR: When you observe people in Second Life, the initial desire is to have everything you want: to be very beautiful, very sociable, and very focused on a fast

As we know in the real world, the positive version of consumption.

But that was the first few months.

After that, you almost reached a Zen-

Like you can say, 'Well, I 've done everything, but what else?

Then you start asking the question, 'Well, maybe I just want to build a temple on the mountain and meditate.

Or I want to contribute to the community in a way that I don't see clearly when I come in.

DP: Now, we 've interviewed a lot of people and we 've seen a lot of people use Second Life.

There are a lot of crashes, sometimes 'power grid crashes '.

'What happened there?

PR: Well, Second Life is very, very complex software built bravely by a fairly small team of engineers.

We are expanding.

It breaks through the limits of 3D technology.

Even the hardware that works like this is relatively new, so there are a lot of errors in these systems.

We are trying to solve the problem as soon as possible.

Again, you know, for me, as a member of the growing internet and web community, it feels like 1994.

DP: Is there any concern about the whole isolation thing?

The first iPod earbuds, now people use virtual interaction instead of real interaction?

I want to tell you that the history of technology has made us more isolated over the past 50 years.

We 've gone from watching movies at the cinema, to watching movies at home as a family, to watching movies alone on the iPod.

But actually, I think there's the next wave of technology, and Second Life is certainly a good example of how we bring people back together to experience these experiences.

Second Life is so fascinating and different not just that it's 3-D.

There are always people who can share the experience or ask for help.

Or laugh at something together.

This experience is a human experience that technology has deprived us of our talent.

I think a lot of people use Second Life more friends and more people than they have in the real world.

DP: What is the difficulty of the next phase?

PR: Well, we need to develop second life as quickly as people want.

Now it seems to be very fast.

If you look at the number of people online once, this number has doubled in the last 90 days.

The challenge now is to scale up services, computers, and even policy and customer support.

Looking further, we have to really open it up so many people can work with us. [

Linden Lab recently opened

The code for the 'Second Life' project hopes that volunteers around the world can sort out the improvements through it. ]

When you watch second life today, you might say, 'I don't like graphics.

Or, you know, 'it's awkward.

Too slow to run.

'But you have to remember that it's like walking into a movie screen in a few years.

It will be a great thing.

Comments are no longer accepted.

How do they make money?

I think it's interesting that people respond the same way (and games)

As they do to the 'real' world.

So how do we make sure that the mundane world is real, not just some great dream or game structure?

There is no way to test it because any test is part of the system itself.

If anyone thinks we're not back in the past

The days of science and technology (Web 2. 0? )

Look at the hype around Second Life and recall dot-

When everything is funded by venture capitalists, com is thriving (VC)

We're chasing the next public offering (IPO);

We forget the so-called retail profit.

We are now more complicated: we have invented a currency (

Remember Obi Goldberg pushing Flooz? )

, Re-inventing a pyramid plan, bringing some big companies that desperately want to stay ahead of the next big thing (

John Edwards IBM

The familiar number is more than Enron (

This 2 million user number sounds tempting until you realize that most of them are people who have tried and given up once, not loud recognition).

The CBS report should be an investigative news report, not a promotional article.

How many people are online at the same time?

How can I exchange dollars with Linden dollars? S. currency?

In Second Life, who is making a living at work?

$0. 22 billion a year?

Most of the money is spent by Avid Media/marketing companies.

It is important to note that each user is paid only by logging in to the system.

I'm not sure how the money is calculated, but I think there will be serious inflation in the numbers here.

I played second life for a week and found it very boring, not because I got lost or confused.

As a professional who has worked in MMO (

Large multiplayer online)

Game development, as well as a long-termTime MMO players (

Mainly the dark ages of Camelot)

I think the concept of Second Life is very attractive.

Although most MMOs have

Rental of game Property, production, etc, ability in Second Life, create your own 'in-game' creation through your own code and art, sell them for profit, it's great to even be able to live in the real world.

Although there are some basic concepts in the early text MUDs, I think the open cooperative world needs something like Second Life.

Building for the masses.

William asked, 'How did they make money? ”.

Second Life has an actual currency exchange that allows you to exchange US dollars with Linden dollars.

This is actually by the Linden Lab (

Creator of Second Life)

It is 'OK' to use it.

This is in sharp contrast to most other online games where the exchange of virtual money for real-life money will get you banned.

I started a search engine company in Second Life, and then I sold it (

Give us decent cash)

Another entrepreneur.

Now I'm running fabjec-/www. fabjectory.

Com-here, I created real-life statues from Second Life characters using some 3d printer quick prototyping tools.

Most people make money by basically doing interesting things:-creating the animations people want for their avatars-creating clothes (textures)

Dressed for activities. – Real Estate (

In Second Life, virtual real estate is limited by server capacity and is actually limited)

This creates 'land' that can be traded, rented, and sold '.

Second Life is an ideal business prototype environment.

One of my friends is thinking about creating another 'smart t-

Shirt Company ', I suggest he try it first in the second hit.

It's easy to get started, low risk, and quickly understand his thoughts (

And business mind)

It is enough for 'real.

I usually read through your column.

I find this one is really a waste of time-right there, it's one of the least interesting parts of the column you 've ever made.

Yes, Bill Fischer is charming. But healthy? I dunno.

Who will join a make-

Believe that the network community can make new friends?

What kind of friends do you make when you have never met anyone and completely disguise your true identity?

This is a very distorted concept of friendship in my book.

I have read that when everything is stated and done, the entire building of this virtual economy and Linden Dollar is a very complex pyramid plan. Thoughts?

The average member's Second Life is 4 hours a day?

Did they live for the first time? Are these kids?

It certainly doesn't sound like adults I know who have work, family and other obligations.

You know-those who want them to have extra time from time to time for exercise, personal development, and even some volunteering.

As for me, no thanks.

I have a real, firstand-

Only living life.

Dave, $0. 22 billion is not there.

Different indicators show that about 80% of the money in Second Life is only in circulation.

If I write a script that exchanges a Linden $1 million times between you and me, it's 'spent $1 million '.

'I would also like to point out that the Linden Lab describes the Linden dollar as a limited license to use the game, not a legal currency.

Randolf Harrison has another great article on his website about Second Life economics. capitalism2.

The organization called 'Linden Dollar Game.

'He gave a high degree of attention to most of the relevant indicators and drew some very interesting charts.

To fully disclose, I wrote a column for a comedy site that criticized Second Life culture.

I don't object to MMORPGs or escape from reality.

However, I do think that, in general, male sex is just a megaphone for the PR department of Benchmark Capital.

If you have to spend a lot of time immersed in SL like me, then you will soon realize that the facts of things are as follows: 1)

In Second Life you will not 'own' your land or property in any meaningful way 2)

There are fewer people playing second life than most choose to report. 3)

There is not as much money as people think.

It is important to recognize these facts and to grasp the real phenomena before this does not explode into points

Com boom, but a pointbomb bust.

I'm bored. I don’t get it.

Things like this and the online Sims made me a little scared.

How many people do not have their first life in Second Life?

As a rather shy person, it is attractive to interact more comfortably online.

But I avoided it like a plague.

It just feels wrong.

I think I need more people to reach, not less.

When I read the book, the first thing that came to mind was a novel published by Philip K many years ago.

Dick, author of 'Robot Dreams of Electric Sheep?

Become one of the greatest sci-fi movies ever, Blade Runner.

Anyway, I remember that behind his great novel, Palmer Eldridge's three stains, there was something very much like 'Second Life.

The only thing missing is the hallucinogen . . . . . . Or maybe not.

It's all fantasy, who is it that bothers?

Should children be hooked on this?

Why leave the house?

Humans have not been designed to sit on their buttocks 'on average four hours a day' and stare at computer screens that pretend to live.

Yes, I know that means that half of our 'real world' paperwork staff are in trouble, but at least they are interacting with others.

Without real human contact, we might as well connect our brains to each other in pots.

Question: After in-game interaction, how many people finally meet outside-game?

As a regular blog review writer for The New York Times and some other sites that I am personally very interested in, I feel like I am now partially living in a virtual world, except there are real people there.

This is a complete waste of time. how can people spend so much time on it?

I think they're all losers.

Get a real life.

Well, I want to know about those member associations.

I hold one of the 2 million accounts I opened about three months ago.

Because I logged in twice and now average zero hours per day ,{sarcasm}

Does this mean that other people work 8 hours a day? {/sarcasm}

My experience in the library is that a simpler set

There are many ways to interact.

The site has grown and users have little trouble, so pay tribute to the people who run it!

Hope the CBS video link is friendly to the Mac owner (

Many of us did their best to keep Microsoft out of our computers and even avoided Microsoft's player).

Why not all videos are platforms?

Like YouTube and my beloved New York Times, David?

Create a second life?

I still don't have the first one I want.

Virtual Food, virtual sex, virtual snow --

Check in, compared to the real thing?

While SL may currently be overhyped, its core platform is indeed a breakthrough in its possibilities, IMO.

non-profit organization I work

Disclosure: we are funded by Mitch Kapor-but our work and evaluation is our own! )

We are trying to explore race/gender using different avatarsbending.

The impact of choosing avatars of different races or genders can actually be dramatic.

Some experience is described here:/www. thelevelers.

OrgSo, your avatar is better than you look, smarter, more successful, and has a hotter sex life than you.

Is there a documented case where the Avatar no longer wants to be with its creator?

You know, 'I think it's time for us to start dating people.

You really messed up my style.

@ Michael Canfield: why is it ironic?

This is the case.

Concurrency (

-Number of users

In any given world of time)

Has gone up, but although only about 4 million registered accounts have logged in about 300 k over the past week.

And only about half of the 300 k (

If I remember correctly)

Is unique.

Like many other users, I personally have multiple spare accounts.

150 k users with 25 k concurrency have nothing to fault with, especially given SL's location a year ago.

But I think it's clear that a small percentage of those who sign up for the account still have anything to do with this game.

Second Life can have a lot of fun, but also create interesting games in it.

But at the end of the day, you really have two communities: those that create things for entertainment and those that seriously play the MMORPG style.

To be frank, neither of these is the world. changing.

I don't see any difference between this and pretending to be Peyton Manning for hours while playing Madden.

Since 2000, David Boger's technical column has appeared on The Times four times a week.

He wrote The Times every week.

The email column 'from David Boger's desk' produced a short, fun Web video for The New York Times.

Com, and post the entry to his time blog.

In his other life, David was an Emmy winner.

CBS News's winning reporter, NPR's regular contributor to The Morning Edition, creator of the missing Handbook series of computer books, and father of three children. //

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After writing personal technology for the times for 13 years, David Boger will open a consumer technology website at Yahoo.

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But it's easier, clearer and faster than previous models.

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It is done by a determined attacker with time and resources.

An Experiment in Virtual Living

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